Kalonica
Projects
About
Contact
Projects
About
Contact
@ kalonica _
www . kalonica . com
contact @ kalonica . com
3D Artist + Game Developer
Melbourne, Australia
she / her
P R O J E C T S
Mars First Logistics
with
Shape Shop
3D Art + Animation
Current
The Grannies
with
Marie Foulston + The Grannies
2022
No Quarter
for
NYU Game Centre
Event Branding
2022
Site Unseen
with
Alexander Muscat + Friends
Art Direction Pre-Production
2021
Apartment
with
Maize Wallin
2021
there are people in the park
2021
Tower
for
Substation
Digital Installation
2020
[ TBA ]
Art Direction Pre-Production
2020
NUTS
with
Joon, Pol, Muutsch, Char & Torfi
Squirrels
2020
Wayward Strand
with
Ghost Pattern
Character Animation
2019
Dead Static Drive
with
Reuben Games
Additional Creature Art + Animation
2020
Untitled Goose Game
with
House House
Additional Art + Animation
2019
you see
2019
Need 4e+9 Speed
with
Jason Bakker
2018
A Thin Black Line
with
VRTOV
Lead Artist
2018
well?
2018
another sunrise
2017
The Turning Forest
with
VRTOV
Lead Artist
2016
Easter Rising: Voice of a Rebel
with
VRTOV
Lead Artist
2015
The Gardens Between
with
The Voxel Agents
Additional Character Animation
2017
Mentor for
RMIT University
2017
Leap Mountain
with
Mode Games
Game Jam 3D Art
2015
Road Ahead Challenge
with
Mode Games
3D Art
2015
Oscura: Lost Light
with
Chocolate Liberation Front
Concept Art, 3D Art + Animation
2014
Ned Kelly's Last Stand
with Rhys, Arden, Angus and Andrew
3D Art + Animation
2014
Turnover
with Chad, Rhys, Arden and Shannon
3D Art + Animation
2014
Oswald the Elephant
with Melting Moon Games
Founder + Developer
2013
Flood!
for
RMIT University
Concept Art, 3D Art + Animation
2012
Trouble Tower
for
RMIT University
3D Art + Animation
2012
Scott No Friends
with Rhys, Kim and Tim
Student Project
2011
Once Upon a Spacetime
with Rhys, Kim and Tim
Student Project
2011
S E L E C T T A L K S / A R T I C L E S
Exploring Your Own Landscape with Mars First Logistics
on
Eggplant
2023
Mars First Logistics
at
Freeplay: Parallels
2022
Apartment Interview
on
The Glasshouse
2022
The 10 best video games made in Australia - sorted
in
The Guardian
2022
Need 4e+9 Speed
at
Freeplay: Parallels
2019
ACMI Conversations: A Thin Black Line
at
ACMI
2018
Trying very hard to make realtime not look like a videogame
at
GCAP
+
NZGDC
2017
The Making of The Turning Forest
for
ACMI
2017
Being a Freelancer
at
GCAP Loading
2017
Artist Interview
for
Contours
2016